using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SceneMain : SceneBase
{
    public static SceneMain Instance;
    protected override void Awake()
    {
        base.Awake();
        Instance = this;
    }

    protected override void Start()
    {
        base.Start();
        UIManager.Instance.ShowUI(UIName.UIMatch);
    }

    protected override void OnDestroy()
    {
        base.OnDestroy();
        Instance = null;
    }

    public override void OnHandleData(object data)
    {
        Debug.LogError("SceneMain onahdnle data:" + data);
    }
}
